or they could add the latter variant with 4x 14,5mm as the teir 3 version. Making the actual list didnt take too much time, as Ive already done the research for the vehicles time ago. It would be easy to make considering the hull for the vehicle is already in game, and the turret is similar to a vehicle that we also have in game, which as i previously mentioned helps out the devs as its not an extremely hard thing to make. 4 x 14.5mm KPV: 148 kg/min cyclic, 995 m/s BTR-152D. All trademarks are property of their respective owners in the US and other countries. Both parts were completed so technically its not directly a paper vehicle, i know its controversial but if were looking for a top SAM that fits the meta then this is one of the only options. First deliveries came in late 1943. Imo these types of paper vehicles that are grounded in reality do not harm the game, i want to remind you that this game as listed by gaijin is realistic not 100% historical. The main difference when compared to the OTOMATIC is that the B1 Draco, if it was to be completed its main defining feature wouldve been the guided munitions known as DART. Strafing aircraft can be extremely deadly; stay in cover and lead your target. Personaly i would say the stormer hvm not because its good(sub par for its br) but once you practice with it you can kill planes as well as a 11.0 but more importantly your missiles will get to the target first meaning you can outperform every other better spaa. Centauro ADATS is not even a paper vehicle. War Thunder - The list of the upcoming Japanese aircraft - Facebook I try to avoid adding more 20mm vehicles in the main line since the tree is full 20mm AA already. Many times the high fire rate and penetration can easily knock out a crew of sublime armour. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. they forgot to mention coelian or their repair costs The vehicle should be lowered in BR since better SPAA are availible at lower BRs so 7.7 BR would be ideal. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Overall its not a needed addition but it can help by bolstering low-tier lineups and giving a boost to any newcomers playing the Italian tech tree. Valve Corporation. [emailprotected], May 25 in Air Battles. Partially enclosed, wheeled BTR-50 ZPU-4. Archived post. Armour is still lackluster however. sadly, after 6 months gaijin didnt add M60T Sabra. please look WT forum topic about it modern_primat, No one but you cares for the Sabra. Allows to see thermal radiation in the infrared range day and night, Automatically feeds projectiles into the breech. The prototype of the SIDAM has some differences from the production variant, specifically the prototype has access to night/thermal vision devices and an IFF system on top of the turret (IFF standing for Identification friend or foe). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Partially enclosed, tracked, 2 x 23mm ZU-23: 374 kg/min cyclic, 977 m/s, limited by short belts and manual reload, BTR-ZD. If it does get added i do hope it gets given the SAAB camo such as the one in the picture, mainly for the extra coolness factor. M113 25mm Oerlikon (GBA-AOA turret) Experienced pilots will try to side-climb outside your range and will try to attack from the top where your radar will not show the incoming plane. AI SPAA seems to be one of the hardest things to fight in sim battles, if not the hardest apparently. Fighters may target you due to the sole designation of SPAA. Why not maybe add a few more low-grade trucks with the 20mm Breda? Weve already made a video on the SPAA vehicles found in the German tech tree, including the advanced and highly versatile Gepard and the fearsome Kugelblitz. Honorable mentions (vehicles that can be added but i didnt add to the line or vehicles which arent super needed). finally, after nearly 2 years in the game, china gets a radar SPAA! The Maxson turret offered 360 rotation to go along with 90+ to -11.5 elevation, and was capable of power rotation at 74 per second. This one didnt have the staple cannon present on the American ADATS, so only missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. This problem is particularly bad in the early Cold War setting of ground simulator battles, where Russians have little recourse against CAS (Chinese players are uncommon, and shooting down enemy planes with a fighter in simulator is very difficult for most players). 2.1 Radar Display 2.1.1 Radar Target Types 2.2 Compass and Tracked Targets 3 SPAA Sensor Types 3.1 Active Radar 3.1.1 Combined Search / Track Radars (TWS - Track While Scan) 3.1.2 Radar Range Finders 3.1.3 Sector Scan Radar Mode 3.1.4 Line of Sight Scan Radar Mode 3.2 Passive Infrared and Optronic Systems 3.2.1 Using Passive Infrared Systems This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. All trademarks, logos and brand names are the property of their respective owners. The Polyphem is quite unique as it has an amazing range of 30km, a major improvement over the SIDAM Mistral which has a pathetic range of around 5km. OF-40 SPAA (Cheetah PRTL/ATAK-35) (Tech Tree) Commenting is no longer available for this news, This site uses cookies to analyse traffic and for anonymous statistics. Featuring a devastating arsenal and superb mobility, the LAV-AD will soon join the fight in top ranked ground battles, arriving in War Thunder as part of the next major update . Depiction ofany real-world weapon orvehicle inthis game does not mean participation ingame development, sponsorship orendorsement byany weapon orvehicle manufacturer. Due to this the adequate BR for the B1 Draco should be 11.0-12.0. M113 Rheinmetall RH202 (Tech tree) During trials with a number of different weapon types the decision was made to use the double-barreled W.L. Rankings Challenge: 2023 Grand Finals and Twitch Drops, Introducing the top teams from the Grand Final Season I. Depiction ofany real-world weapon orvehicle inthis game does not mean participation ingame development, sponsorship orendorsement byany weapon orvehicle manufacturer. A decade later, during another military parade in 2009, a further modification of the PGZ-95 was revealed to the public. Gives ~2x the hull armor, ~10 km/h higher top speed over Crusader, After Crusader AA Mk II, possibly after Ystervark, but before Skink, Modified 6x6 artillery tractor with 4x 20mm Inglis cannons, Soviet ZU-23-2 turret on the back of a truck, Would be similar to the BTR-ZD, but with less armor. Which in game would be very devastating for anyone on the receiving end, mainly helicopters. That vehicle does not exist, unless you mean the Ke-Ni SPAAG in Japan, which is the Ta-Se. Its literally a drawing of a proposal. Here's hoping for an entire patch of just chinese vehicles just to spite racist scums like you. Hes fast, small and has the best tracking AA Stinger in the game, that will always hit the target no matter the speed of the plane or what G they pull. Now lets get into my proposed line. Now this might also be quite hard to add, mainly because the B1 Draco was never completed and only ever reached the stage of unfinished prototype, the vehicle was never fully functional. B1 Draco (Tech Tree) SPAA counters and guide - Air Battles - War Thunder - Official Forum The M13 saw service during the Italian Campaign in the landing at Anzio in January 1944. Description The Multiple Gun Motor Carriage M13 is a rank I American Self-Propelled Anti-Aircraft (SPAA) vehicle with a battle rating of 1.3 (AB) and 1.7 (RB/SB). https://wiki.warthunder.com/index.php?title=FlaRakRad&oldid=152425. The M13 GMC only saw service here, as they were replaced three months later by the newer and better M16 MGMC vehicle, which had four .50 cal machine guns rather than two. The first prototypes were designated Type 90-II and Type 90-III, having their general design resembling that of the Italian SIDAM 25. PG87 cannons are highly regarded for their excellent rate of fire and good ballistic properties, ammo comes in separate belts. Its because of this that i satrted this post. The turret design on the T1E2 was placed onto the longer M3 half-track for more ammunition storage. Overall its not a needed addition but can help bolster someones lineup if they need extra firepower. that thing is post WWII and featured attacking helicopters in the game but suddenly, the development team was told it's gonna be at an extremly low BR that it won't be meeting helis. Espaol - Latinoamrica (Spanish - Latin America). They will be the US F5-E, the Chinese J7-E and F5-E ADIC, the Russian mig23m and the German F4F (late). Could fit before the Stormer HVM, or foldered underneath it, Sidegrade for Staghound AA, possibly below it in the tree, otherwise event vehicle, Would be similar to the Lvtdgb m/40, but with less armor, 3x 20mm Polsten cannons on a Crusader, but without the enclosed turret, Side-grade to Crusader AA Mk II, or else event vehicle, Canadian modification of the Ford F60L truck to carry 3x 20mm Polsten cannons, Canadian modification of a Ford CMP truck to carry 4x 20mm Polsten cannons, Ratel fitted with a BAU-23x2 turret, sold by South Africa, Similar to the BTR-ZD, so placed similarly, The CCKW 353 truck with a quad 20mm Flak 38 turret, Would fill a similar role as the R3 T20, depending on speed, 2x 20mm guns on the Panhard AML armored car, Another Panhard M3 variant, this time with 2x 20mm guns and optional radar, Early radar option, before the AMX-30 DCA, AMX 10 armored car with twin 30mm cannons and radar, VAB armored car with the same twin 20mm turret as the M3 VDA, but with 6x Mistral SAM launchers added on (there's also a variant without the missiles), Around Roland 1, could go either before or after depending on performance, 4x 20mm cannons on an Sd.Kfz 7 half-track, with either an armored or, Either below the Sd.Kfz 251/21 or as a side-grade (depending on version), 1x 37mm cannon on a Pz IV chassis with minimal armor, Below the Ostwind, likely as an event vehicle, 1x 37mm cannon on a Panzer III/StuG III hull, around a dozen built, Effectively a sidegrade to the Ostwind, either foldered or as event vehicle, 4x 30mm guns on a Panzer IV chassis, effectively an up-gunned Wirbelwind, 2 prototypes believed to be built, Either between Ostwind I and II, or after the Ostwind II, Basically a German version of the Falcon, likely before the Gepard, 2x 30mm cannons with search and tracking radar, Either before or as a sidegrade to the Gepard, 2x 30mm guns, designed as an export turret. Therefore, aspiring commanders of this machine are well-advised to position themselves in the second line where theyll be less likely directly engaged by other enemies on the ground. Cookie Notice SPAA Nerfed AGAIN :: War Thunder General Discussions - Steam Community This means if you miss the second missile, you are vulnerable to air attack while waiting to reload. The 20mm is accompanied by a radar which again is quite rare to see on Italian SPAAs. This version of the vehicle still serves with the PLA to the present day.
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war thunder spaa list